Unique, immersive theater experience inspires new audience perspective


July 6, 2015

Phil Weaver-Stoesz has been spending some of his summer writing about one of the more unexpected moments of his life.

It happened this past spring when the MFA candidate in Arizona State University’s Herberger Institute for Design and the Arts was directing, and performing in, “[De/As]cending,” an immersive theater project presented at the ASU Art Museum. [DE/AS]cending "[DE/AS]cending" was an evening of theatrical experiments created by ASU MFA theater companies Front Slash and Hoopla that reimagined the ASU Art Museum as a bunker protecting a precious resource: water. Download Full Image

More than just a show presented off the stage, “[De/As]cending” was a unique project born of a communal creative approach without hierarchy – everyone involved had equal say on the story’s path and presentation, including the audience.

Because of the motif, the show about an oppressive regime in a bunker was going to be a unique experience. But even with that understanding, Weaver-Stoesz was surprised what happened one night in the museum.

“We had created this thing ... but somewhere along the line some audience members felt as thought they didn’t want to just watch. They wanted to change the outcome of what they were seeing,” Weaver-Stoesz said.

As Weaver-Steosz wrote on the website Howlround, “At one point in the show, I am to drug and capture a scientist who the audience has come to love. … I step towards her when, all of a sudden, my arm is grabbed by an audience member who shouts, ‘We won’t let you take her!’ ”

He was startled, but shook off the audience member and continued onward to a sacrificial altar where two cast mates were lying next to an audience member.

Again, not part of the plan.

The performance continued on point. But the experience lingered in Weaver-Stoesz, prompting reflections on the idea of audiences – are they there just to observe, or to also participate in the creative process?

[DE/AS]cending: An Evening of Theatrical Experiments from ASU School of Film, Dance & Theatre on Vimeo.

His story and reflections have proven popular enough on Howlround that the site for experimental theater has hired Weaver-Stoesz to write a bimonthly series about soft skills in theater.

On top of that, Weaver-Stoesz will be directing “On Display” as part of ASU School of Film, Dance and Theatre’s MainStage season this fall at the Lyceum Theatre and starting to organize plans for a workshop that would incorporate actors and scientists to design a spaceship that could hold 100,000 people and last for 150 years.

Through it all, he’ll carry a new perspective on the people who watch his productions.

“I am very intrigued by the prospect of letting the audience make choices.”

Engineering student combines gaming, Fitbit tech to address childhood obesity


July 6, 2015

A self-proclaimed hippie from Boulder, Colorado, ASU student Courtney Van Bussum is a locavore and at her happiest when hiking, perusing farmers markets, or practicing and teaching yoga as a certified yoga instructor.

“The general consensus in Boulder, Colorado, is that if you aren’t outside hiking or inside doing yoga, you’re probably doing something wrong,” said Van Bussum who will be a junior in the fall, majoring in biomedical engineering at Arizona State University’s Ira A. Fulton Schools of Engineering within Barrett, The Honors College. portrait of ASU student Courtney Van Bussum Courtney Van Bussum's startup FitStart Kids, a unique healthy-living tool for children struggling with obesity. Download Full Image

It was only natural then, that health and wellness became a driving force for Van Bussum’s startup FitStart Kids, a unique healthy-living tool for children struggling with obesity. It combines wearable activity-monitoring technology with mentorship, education and built-in gamification to help children adopt a healthy mindset.

In 2012, more than a third of American children were categorized as obese or overweight. Worldwide, children are spending more than two hours looking at screens, exceeding the suggested limit by pediatricians. Van Bussum wanted to harness children’s growing obsession with technology to bring about a behavior change.

“I like to say FitStart Kids is changing the ‘game,’” she said. “We are expanding upon the world of virtual gaming by directly integrating fitness into the game itself. We are leveraging youth’s fascination with technology to shift gaming systems from being a reason for hours spent sitting in front of a screen, to instead act as the catalyst to get kids moving."

Here’s how it works: FitStart Kids uses Fitbit activity trackers to equate steps to incentives and rewards that can be used to buy upgrades, bonuses or new features within the virtual game environment. Participants design their own unique character or avatar in the game, are paired with a mentor, and placed on a virtual team. They can challenge teammates and compete against other teams to win prizes, while receiving bonuses from answering health questions and meeting nutrition goals.

Brent Sebold, who is the director of the Fulton Engineering Startup Center and has mentored Van Bussum and team, said that even though FitStart Kids is still in its initial developmental stages, it’s gaining momentum.

“Courtney was recently selected as the Student Innovation Winner for the Social Venture Partners Fast Pitch Challenge, winning $2000 toward the venture,” he said. “As part of Fulton Schools’ Prescott Fellows program, she also flew to Silicon Valley with other ASU students to meet and gain advice from successful entrepreneurs, startups and incubators.”

Additionally, Van Bussum is also one of only 22 students from across the country selected by the Women’s Business Enterprise National Council to be part of their 2015 Student Entrepreneur Program cohort and one of the five finalists at the program’s pitch competition.

According to Scott Shrake, director of the EPICS (Engineering Projects in Community Service) program, FitStart kids has come a long way since starting as an EPICS design challenge that focused on finding creative ways to help combat childhood obesity.  

“Courtney has been passionate and focused on making a difference in the area of health, and the EPICS program has given her a vehicle to let her true talents and abilities shine,” said Shrake. “She’s a rock-star and I can’t wait to see what else she accomplishes.”

Van Bussum credits the extended community she found at ASU for her success thus far.

“It is only with the help and support of the passionate individuals I have met at ASU that I have even gotten this far,” she said. “I would encourage any student who wants to make a startup idea happen or anyone who wants to be on a startup team to just start. The experience and insights gained alone are invaluable.”

Media projects manager, Office of Knowledge Enterprise Development